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HitShape

Enum HitShape 

Source
pub enum HitShape {
    Rect,
    Rounded([f32; 4]),
    Segments {
        first: u32,
        len: u32,
        width: f32,
    },
    Polygon {
        first: u32,
        len: u32,
    },
    Path {
        first: u32,
        len: u32,
        rule: FillRule,
        stroke: f32,
    },
}
Expand description

The shape inside a region’s rect that a point has to be in to hit it. The rect is always tested first, so a shape is evaluated only for the few regions under the pointer. Inline on the region rather than behind an index: the twenty bytes measured nothing on a 10k-region frame, so the simpler shape won. Points for a stroke or a fill live in the interaction’s own list, relative to the region’s top-left in logical px, copied at emission because the frame’s stores do not outlive the frame and a press does.

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Rect

The whole rect — every box, and what every region was before.

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Rounded([f32; 4])

A box with rounded corners: a point in a corner’s square but past its arc misses. Radii clockwise from the top-left, logical px, as the node’s radius row.

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Segments

A round-capped stroke through len points from first, width wide: a point within half the width of any piece hits. A hairline is hard to hit, so the grab is at least MIN_STROKE_GRAB wide.

Fields

§first: u32
§len: u32
§width: f32
§

Polygon

A filled outline through len points from first: a point inside by the even-odd rule hits — the same rule the stock polygon paints by, so the hit is the fill exactly, a self-intersecting outline’s unfilled overlaps included.

Fields

§first: u32
§len: u32
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Path

A path’s flattened outline: len points from first, closed contours each followed by crate::path::CONTOUR_BREAK, hit by the fill rule it paints with (crate::path::in_path) — and, where a stroke is painted over the fill, by the stroke too: stroke is its width, 0 for none, and a point within half of it of any piece hits, so the half of a thick stroke outside the fill is not dead.

Fields

§first: u32
§len: u32
§stroke: f32

Trait Implementations§

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impl Clone for HitShape

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fn clone(&self) -> HitShape

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for HitShape

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impl Debug for HitShape

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for HitShape

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fn eq(&self, other: &HitShape) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for HitShape

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impl<T> Any for T
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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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