pub struct PathTextures { /* private fields */ }Expand description
The texture-backed masks of one core, by the mask key the atlas would have held them under. One a frame does not draw is dropped at the next frame’s start, its handle handed to the display list for the backend to free; an animating path, whose key is new each frame, thus uploads one texture a frame and frees one.
Implementations§
Trait Implementations§
Source§impl Default for PathTextures
impl Default for PathTextures
Source§fn default() -> PathTextures
fn default() -> PathTextures
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for PathTextures
impl RefUnwindSafe for PathTextures
impl Send for PathTextures
impl Sync for PathTextures
impl Unpin for PathTextures
impl UnsafeUnpin for PathTextures
impl UnwindSafe for PathTextures
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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