pub struct Selection {
pub scope: Key,
pub anchor: Endpoint,
pub focus: Endpoint,
}Expand description
The window’s selection: a scope and two ends of it. anchor is where
the press landed and focus is where the pointer is now, so the pair
is directed — dragging back past the anchor selects the other way
without the two swapping, which is what keeps a drag from feeling like
it jumps when it crosses its own start.
Fields§
§scope: KeyThe selectable node the selection lives inside.
anchor: Endpoint§focus: EndpointImplementations§
Trait Implementations§
impl Copy for Selection
impl Eq for Selection
impl StructuralPartialEq for Selection
Auto Trait Implementations§
impl Freeze for Selection
impl RefUnwindSafe for Selection
impl Send for Selection
impl Sync for Selection
impl Unpin for Selection
impl UnsafeUnpin for Selection
impl UnwindSafe for Selection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.