pub struct PathTextures { /* private fields */ }Expand description
The texture-backed masks of one core, by the mask key the atlas would have held them under. One a frame does not draw is dropped at the next frame’s start, its handle handed to the display list for the backend to free; an animating path, whose key is new each frame, thus uploads one texture a frame and frees one. The ones a core still holds when it goes go the way a removed image does: to the session, for the next display list any of its windows builds (RG112).
Implementations§
Trait Implementations§
Source§impl Drop for PathTextures
impl Drop for PathTextures
Auto Trait Implementations§
impl !RefUnwindSafe for PathTextures
impl !Send for PathTextures
impl !Sync for PathTextures
impl !UnwindSafe for PathTextures
impl Freeze for PathTextures
impl Unpin for PathTextures
impl UnsafeUnpin for PathTextures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more