pub enum Sampling {
Linear,
Nearest,
}Expand description
The sampling row: how a backend reads texels between pixel centres.
Variants§
Linear
Bilinear — a photo, a rendered frame (the default).
Nearest
Nearest texel — pixel art, an emulator, a data grid that must stay square under zoom.
Implementations§
Trait Implementations§
impl Copy for Sampling
impl Eq for Sampling
impl StructuralPartialEq for Sampling
Auto Trait Implementations§
impl Freeze for Sampling
impl RefUnwindSafe for Sampling
impl Send for Sampling
impl Sync for Sampling
impl Unpin for Sampling
impl UnsafeUnpin for Sampling
impl UnwindSafe for Sampling
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.