[−][src]Struct ktx_async::HeaderInfo
KTX Header Info
Fields
gl_type: u32
For compressed textures, glType must equal 0. For uncompressed textures, glType specifies the type parameter passed to glTex{,Sub}Image*D, usually one of the values from table 8.2 of the OpenGL 4.4 specification [OPENGL44] (UNSIGNED_BYTE, UNSIGNED_SHORT_5_6_5, etc.)
gl_type_size: u32
glTypeSize specifies the data type size that should be used when endianness conversion is required for the texture data stored in the file. If glType is not 0, this should be the size in bytes corresponding to glType. For texture data which does not depend on platform endianness, including compressed texture data, glTypeSize must equal 1.
gl_format: u32
For compressed textures, glFormat must equal 0. For uncompressed textures, glFormat specifies the format parameter passed to glTex{,Sub}Image*D, usually one of the values from table 8.3 of the OpenGL 4.4 specification [OPENGL44] (RGB, RGBA, BGRA, etc.)
gl_internal_format: u32
For compressed textures, glInternalFormat must equal the compressed internal format, usually one of the values from table 8.14 of the OpenGL 4.4 specification [OPENGL44]. For uncompressed textures, glInternalFormat specifies the internalformat parameter passed to glTexStorageD or glTexImageD, usually one of the sized internal formats from tables 8.12 & 8.13 of the OpenGL 4.4 specification [OPENGL44]. The sized format should be chosen to match the bit depth of the data provided. glInternalFormat is used when loading both compressed and uncompressed textures, exceptwhen loading into a context that does not support sized formats, such as an unextended OpenGL ES 2.0 context where the internalformat parameter is required to have the same value as the format parameter.
gl_base_internal_format: u32
For both compressed and uncompressed textures, glBaseInternalFormat specifies the base internal format of the texture, usually one of the values from table 8.11 of the OpenGL 4.4 specification [OPENGL44] (RGB, RGBA, ALPHA, etc.). For uncompressed textures, this value will be the same as glFormat and is used as the internalformat parameter when loading into a context that does not support sized formats, such as an unextended OpenGL ES 2.0 context.
pixel_width: u32
The size of the texture image for level 0, in pixels. No rounding to block sizes should be applied for block compressed textures.
For 1D textures pixelHeight and pixelDepth must be 0. For 2D and cube textures pixelDepth must be 0.
pixel_height: u32
See pixel_width
pixel_depth: u32
See pixel_width
number_of_array_elements: u32
numberOfArrayElements specifies the number of array elements. If the texture is not an array texture, numberOfArrayElements must equal 0.
number_of_faces: u32
numberOfFaces specifies the number of cubemap faces. For cubemaps and cubemap arrays this should be 6. For non cubemaps this should be 1. Cube map faces are stored in the order: +X, -X, +Y, -Y, +Z, -Z.
number_of_mipmap_levels: u32
numberOfMipmapLevels must equal 1 for non-mipmapped textures. For mipmapped textures, it equals the number of mipmaps. Mipmaps are stored in order from largest size to smallest size. The first mipmap level is always level 0. A KTX file does not need to contain a complete mipmap pyramid. If numberOfMipmapLevels equals 0, it indicates that a full mipmap pyramid should be generated from level 0 at load time (this is usually not allowed for compressed formats).
key_value_data: KeyValueData
keyAndValue contains 2 separate sections. First it contains a key encoded in UTF-8 without a byte order mark (BOM). The key must be terminated by a NUL character (a single 0x00 byte). Keys that begin with the 3 ascii characters 'KTX' or 'ktx' are reserved and must not be used except as described by this spec (this version of the KTX spec defines a single key). Immediately following the NUL character that terminates the key is the Value data.
The Value data may consist of any arbitrary data bytes. Any byte value is allowed. It is encouraged that the value be a NUL terminated UTF-8 string but this is not required. UTF-8 strings must not contain BOMs. If the Value data is binary, it is a sequence of bytes rather than of words. It is up to the vendor defining the key to specify how those bytes are to be interpreted (including the endianness of any encoded numbers). If the Value data is a string of bytes then the NUL termination should be included in the keyAndValueByteSize byte count (but programs that read KTX files must not rely on this).
Methods
impl HeaderInfo
[src]
Trait Implementations
impl Clone for HeaderInfo
[src]
fn clone(&self) -> HeaderInfo
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for HeaderInfo
[src]
Auto Trait Implementations
impl RefUnwindSafe for HeaderInfo
impl Send for HeaderInfo
impl Sync for HeaderInfo
impl Unpin for HeaderInfo
impl UnwindSafe for HeaderInfo
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,