Struct ksni::menu::StandardItem
source · pub struct StandardItem<T> {
pub label: String,
pub enabled: bool,
pub visible: bool,
pub icon_name: String,
pub icon_data: Vec<u8>,
pub shortcut: Vec<Vec<String>>,
pub disposition: Disposition,
pub activate: Box<dyn Fn(&mut T)>,
}
Expand description
Menu item, the standard one
Fields§
§label: String
Text of the item, except that: -# two consecutive underscore characters “__” are displayed as a single underscore, -# any remaining underscore characters are not displayed at all, -# the first of those remaining underscore characters (unless it is the last character in the string) indicates that the following character is the access key.
enabled: bool
Whether the item can be activated or not.
visible: bool
True if the item is visible in the menu.
icon_name: String
Icon name of the item, following the freedesktop.org icon spec.
icon_data: Vec<u8>
PNG data of the icon.
shortcut: Vec<Vec<String>>
The shortcut of the item. Each array represents the key press in the list of keypresses. Each list of strings contains a list of modifiers and then the key that is used. The modifier strings allowed are: “Control”, “Alt”, “Shift” and “Super”.
- A simple shortcut like Ctrl+S is represented as: [[“Control”, “S”]]
- A complex shortcut like Ctrl+Q, Alt+X is represented as: [[“Control”, “Q”], [“Alt”, “X”]]
disposition: Disposition
How the menuitem feels the information it’s displaying to the user should be presented.
activate: Box<dyn Fn(&mut T)>