pub struct Color {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}Expand description
sRGB color with alpha, stored as four f32 channels in [0.0, 1.0].
Uses straight (non-premultiplied) alpha. Conversion to premultiplied happens at the rendering boundary when handing off to the GPU.
Fields§
§r: f32§g: f32§b: f32§a: f32Implementations§
Source§impl Color
impl Color
pub const TRANSPARENT: Self
pub const BLACK: Self
pub const WHITE: Self
pub const RED: Self
pub const GREEN: Self
pub const BLUE: Self
pub const fn rgb(r: f32, g: f32, b: f32) -> Self
pub const fn rgba(r: f32, g: f32, b: f32, a: f32) -> Self
pub fn from_rgba8(r: u8, g: u8, b: u8, a: u8) -> Self
pub fn with_alpha(self, a: f32) -> Self
pub fn is_opaque(self) -> bool
pub fn is_transparent(self) -> bool
Trait Implementations§
impl Copy for Color
impl StructuralPartialEq for Color
Auto Trait Implementations§
impl Freeze for Color
impl RefUnwindSafe for Color
impl Send for Color
impl Sync for Color
impl Unpin for Color
impl UnsafeUnpin for Color
impl UnwindSafe for Color
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more