pub struct Shader {
pub name: String,
pub stage: ShaderStage,
pub inputs: Vec<Param>,
pub outputs: Type,
pub uniforms: Vec<Uniform>,
pub body: Block,
pub span: Span,
}Fields§
§name: String§stage: ShaderStage§inputs: Vec<Param>§outputs: Type§uniforms: Vec<Uniform>§body: Block§span: SpanTrait Implementations§
Auto Trait Implementations§
impl Freeze for Shader
impl RefUnwindSafe for Shader
impl Send for Shader
impl Sync for Shader
impl Unpin for Shader
impl UnwindSafe for Shader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more