pub struct ServerboundMovePlayerStatusOnly {
pub raw: Vec<u8>,
}Fields§
§raw: Vec<u8>Trait Implementations§
Source§impl Clone for ServerboundMovePlayerStatusOnly
impl Clone for ServerboundMovePlayerStatusOnly
Source§fn clone(&self) -> ServerboundMovePlayerStatusOnly
fn clone(&self) -> ServerboundMovePlayerStatusOnly
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl PartialEq for ServerboundMovePlayerStatusOnly
impl PartialEq for ServerboundMovePlayerStatusOnly
Source§fn eq(&self, other: &ServerboundMovePlayerStatusOnly) -> bool
fn eq(&self, other: &ServerboundMovePlayerStatusOnly) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ServerboundMovePlayerStatusOnly
Auto Trait Implementations§
impl Freeze for ServerboundMovePlayerStatusOnly
impl RefUnwindSafe for ServerboundMovePlayerStatusOnly
impl Send for ServerboundMovePlayerStatusOnly
impl Sync for ServerboundMovePlayerStatusOnly
impl Unpin for ServerboundMovePlayerStatusOnly
impl UnsafeUnpin for ServerboundMovePlayerStatusOnly
impl UnwindSafe for ServerboundMovePlayerStatusOnly
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more