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KodaAgent

Struct KodaAgent 

Source
pub struct KodaAgent {
    pub project_root: PathBuf,
    pub tools: ToolRegistry,
    pub tool_defs: Vec<ToolDefinition>,
    pub system_prompt: String,
}
Expand description

Shared agent resources. Immutable after construction.

Create once, share via Arc<KodaAgent> across sessions and sub-agents.

Fields§

§project_root: PathBuf

Project root directory.

§tools: ToolRegistry

Tool registry with all built-in tools.

§tool_defs: Vec<ToolDefinition>

Pre-computed tool definitions for the LLM.

§system_prompt: String

Assembled system prompt.

Implementations§

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impl KodaAgent

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pub async fn new( config: &KodaConfig, project_root: PathBuf, commands: &[(&str, &str)], ) -> Result<Self>

Build a new agent from config and project root.

commands is a list of (name, description) pairs for user-facing slash commands. The CLI passes its SLASH_COMMANDS registry here; sub-agents pass &[].

Source

pub fn rebuild_system_prompt( &mut self, config: &KodaConfig, commands: &[(&str, &str)], )

Rebuild the system prompt from the agent’s current skill registry.

Call this after injecting additional skills (e.g. inject_builtin_skills) so the rebuilt prompt includes all available skills in the ## Skills section.

Note: MCP server instructions are NOT included here — they are composed per-turn in KodaSession::run_turn via render_mcp_instructions_section, because MCP servers may attach after this static prompt is built (#922).

Source

pub fn mcp_status_bar_info(&self) -> Option<McpStatusBarInfo>

Compact MCP status for the TUI status bar.

Returns None if no MCP servers are configured.

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