pub struct ActivityState {
pub device: String,
pub linked: bool,
pub title: Option<String>,
pub artist: Option<String>,
pub album: Option<String>,
pub playing: bool,
pub position_ms: u64,
pub duration_ms: u64,
pub at: f64,
pub art: Option<String>,
}Expand description
What a Live Activity shows of the device it follows. The field names are
the app’s RemoteActivity.ContentState, which decodes it.
Fields§
§device: String§linked: bool§title: Option<String>§artist: Option<String>§album: Option<String>§playing: bool§position_ms: u64§duration_ms: u64§at: f64When position_ms was true, in Unix seconds.
art: Option<String>The sleeve, as a small base64 JPEG: a Live Activity cannot fetch anything, and this is how it gets one while the app is suspended.
Implementations§
Source§impl ActivityState
impl ActivityState
Trait Implementations§
Source§impl Clone for ActivityState
impl Clone for ActivityState
Source§impl Debug for ActivityState
impl Debug for ActivityState
Source§impl PartialEq for ActivityState
impl PartialEq for ActivityState
Source§impl Serialize for ActivityState
impl Serialize for ActivityState
impl StructuralPartialEq for ActivityState
Auto Trait Implementations§
impl Freeze for ActivityState
impl RefUnwindSafe for ActivityState
impl Send for ActivityState
impl Sync for ActivityState
impl Unpin for ActivityState
impl UnsafeUnpin for ActivityState
impl UnwindSafe for ActivityState
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