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Interp

Struct Interp 

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pub struct Interp { /* private fields */ }
Expand description

Frames from another device, drawn behind its playhead. See the module note.

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impl Interp

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pub fn push(&mut self, at_ms: u64, levels: VizLevels)

A frame heard at at_ms. Clears what came before on a seek or a new track, any move back included; replaces the newest when the playhead has not moved, as it does while a paused analyser lets its bars fall.

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pub fn clear(&mut self)

Forget every frame: the playhead has moved somewhere they do not cover.

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pub fn delay_ms(&self) -> u64

How far behind the playhead frames are drawn.

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pub fn sample( &mut self, playhead_ms: u64, playing: bool, now: Instant, ) -> VizLevels

The levels to draw with the remote playhead at playhead_ms, and playing or not. now paces the settling only; which frames are drawn is decided by position alone.

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pub fn moving(&self) -> bool

Whether drawing again could show anything different: frames to draw from, or bars still settling.

Trait Implementations§

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impl Debug for Interp

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Interp

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fn default() -> Self

Returns the “default value” for a type. Read more

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