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Remote

Struct Remote 

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pub struct Remote { /* private fields */ }
Expand description

The controlling side: subscribed, per device, while bars for it are on screen, and ticking at the display’s rate while there is something to draw. With nothing to draw it parks; while a view is held it wakes only to renew a watch that has gone quiet.

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impl Remote

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pub fn new( send: impl Fn(&str, LinkCommand) -> bool + Send + Sync + 'static, ) -> Arc<Self> ⓘ

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pub fn view(self: &Arc<Self>, target: String) -> View

Watch target’s levels until the returned View is dropped.

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pub fn ask(&self, again: bool)

Ask each viewed device to send its levels, where it has not been asked since the way to it last changed, or every one with again. Cheap when nothing moved: one version read. Called when the device list changes, and by the ticker when a playing target has gone quiet.

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pub fn received(&self, from: &str, frame: Frame)

Frames from from, over either path.

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pub fn sample(&self, playhead_ms: u64, playing: bool) -> VizLevels

What to draw now, given where the target’s playhead is.

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pub fn set_fps(&self, fps: u8)

Draw at fps: the display’s rate.

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pub fn ticks(&self) -> &Wake

Bumped once per display frame while there is something to draw.

Auto Trait Implementations§

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impl !Freeze for Remote

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impl !RefUnwindSafe for Remote

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impl !UnwindSafe for Remote

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impl Send for Remote

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impl Sync for Remote

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impl Unpin for Remote

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impl UnsafeUnpin for Remote

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