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Operation

Enum Operation 

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pub enum Operation {
Show 16 variants Input { index: usize, }, Constant { tensor: WrapDebug<DTensor>, }, View { input: Value, }, Broadcast { input: Value, }, Permute { input: Value, permutation: Vec<usize>, }, Slice { input: Value, axis: usize, range: SliceRange, }, Flip { input: Value, axis: usize, }, Gather { input: Value, axis: usize, indices: Value, }, Concat { inputs: Vec<Value>, axis: usize, }, Conv { input: Value, filter: Value, details: ConvDetails, }, MatMul { left: Value, right: Value, }, Unary { input: Value, op: UnaryOp, }, Binary { left: Value, right: Value, op: BinaryOp, }, Softmax { input: Value, axis: usize, }, Layernorm { input: Value, axis: usize, eps: Total<f32>, }, Reduce { input: Value, axes: Vec<usize>, op: ReduceOp, },
}
Expand description

The core set of graph operations. Some attempt was made to keep operations orthogonal but flexible, so they can be composed easily.

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Input

A runtime-variable input.

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§index: usize
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Constant

A constant built into the network.

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View

View a value as a different shape.

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§input: Value
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Broadcast

Repeat along all axes with size 1 that don’t match the output shape.

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§input: Value
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Permute

Change the order of axis in the shape.

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§input: Value
§permutation: Vec<usize>
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Slice

Slice along the given axis with range start..end.

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§input: Value
§axis: usize
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Flip

Flip the given axis.

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§input: Value
§axis: usize
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Gather

Gather values from input at the indices in index on the given axis. indices is a rank-1 tensor.

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§input: Value
§axis: usize
§indices: Value
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Concat

Concatenate values along an axis.

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§inputs: Vec<Value>
§axis: usize
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Conv

2D convolution.

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§input: Value
§filter: Value
§details: ConvDetails
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MatMul

(Batched) Matrix multiply. If left has shape [b, p, q] and right has shape [b, q, r] the result has shape [b, p, r].

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§left: Value
§right: Value
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Unary

Elementwise unary operation.

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§input: Value
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Binary

Elementwise binary operation. Both operands must have the same shape.

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§left: Value
§right: Value
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Softmax

Softmax along axis.

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§input: Value
§axis: usize
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Layernorm

Layernorm along axis.

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§input: Value
§axis: usize
§eps: Total<f32>
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Reduce

Reduce along the given axes using op. The axes are removed from the shape.

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§input: Value
§axes: Vec<usize>

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impl Operation

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pub fn inputs(&self) -> Vec<Value>

Trait Implementations§

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impl Clone for Operation

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fn clone(&self) -> Operation

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Operation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for Operation

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impl Hash for Operation

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Operation

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fn eq(&self, other: &Operation) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Operation

Auto Trait Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

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fn into_angle(self) -> U

Performs a conversion into T.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<'a, T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V