[−][src]Struct klondike_lib::engine::GameEngineBuilder
Implementations
impl<'a, I, O> GameEngineBuilder<'a, I, O> where
I: IntoIterator<Item = Result<Key, Error>> + 'a,
O: Write + 'a,
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I: IntoIterator<Item = Result<Key, Error>> + 'a,
O: Write + 'a,
pub fn builder(settings: &'a GameSettings, input: I, output: O) -> Self
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pub fn input_mapper<M>(self, state: DisplayState, input_mapper: M) -> Self where
M: InputMapper + 'a,
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M: InputMapper + 'a,
pub fn start(self) -> Result<GameEngine<'a, I::IntoIter, O>>
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Trait Implementations
impl<'a, I, O> Debug for GameEngineBuilder<'a, I, O> where
I: IntoIterator<Item = Result<Key, Error>> + 'a,
O: Write + 'a,
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I: IntoIterator<Item = Result<Key, Error>> + 'a,
O: Write + 'a,
Auto Trait Implementations
impl<'a, I, O> !RefUnwindSafe for GameEngineBuilder<'a, I, O>
impl<'a, I, O> !Send for GameEngineBuilder<'a, I, O>
impl<'a, I, O> !Sync for GameEngineBuilder<'a, I, O>
impl<'a, I, O> Unpin for GameEngineBuilder<'a, I, O> where
I: Unpin,
O: Unpin,
I: Unpin,
O: Unpin,
impl<'a, I, O> !UnwindSafe for GameEngineBuilder<'a, I, O>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,