pub struct GameEngineBuilder<'a, I, O>{ /* private fields */ }
Implementations§
Source§impl<'a, I, O> GameEngineBuilder<'a, I, O>
impl<'a, I, O> GameEngineBuilder<'a, I, O>
pub fn builder(settings: &'a GameSettings, input: I, output: O) -> Self
pub fn input_mapper<M>(self, state: DisplayState, input_mapper: M) -> Selfwhere
M: InputMapper + 'a,
pub fn start(self) -> Result<GameEngine<'a, I::IntoIter, O>>
Trait Implementations§
Auto Trait Implementations§
impl<'a, I, O> Freeze for GameEngineBuilder<'a, I, O>
impl<'a, I, O> !RefUnwindSafe for GameEngineBuilder<'a, I, O>
impl<'a, I, O> !Send for GameEngineBuilder<'a, I, O>
impl<'a, I, O> !Sync for GameEngineBuilder<'a, I, O>
impl<'a, I, O> Unpin for GameEngineBuilder<'a, I, O>
impl<'a, I, O> !UnwindSafe for GameEngineBuilder<'a, I, O>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more