[][src]Struct klondike_lib::engine::GameEngineBuilder

pub struct GameEngineBuilder<'a, I, O> where
    I: IntoIterator<Item = Result<Key, Error>> + 'a,
    O: Write + 'a, 
{ /* fields omitted */ }

Implementations

impl<'a, I, O> GameEngineBuilder<'a, I, O> where
    I: IntoIterator<Item = Result<Key, Error>> + 'a,
    O: Write + 'a, 
[src]

pub fn builder(settings: &'a GameSettings, input: I, output: O) -> Self[src]

pub fn input_mapper<M>(self, state: DisplayState, input_mapper: M) -> Self where
    M: InputMapper + 'a, 
[src]

pub fn start(self) -> Result<GameEngine<'a, I::IntoIter, O>>[src]

Trait Implementations

impl<'a, I, O> Debug for GameEngineBuilder<'a, I, O> where
    I: IntoIterator<Item = Result<Key, Error>> + 'a,
    O: Write + 'a, 
[src]

Auto Trait Implementations

impl<'a, I, O> !RefUnwindSafe for GameEngineBuilder<'a, I, O>

impl<'a, I, O> !Send for GameEngineBuilder<'a, I, O>

impl<'a, I, O> !Sync for GameEngineBuilder<'a, I, O>

impl<'a, I, O> Unpin for GameEngineBuilder<'a, I, O> where
    I: Unpin,
    O: Unpin

impl<'a, I, O> !UnwindSafe for GameEngineBuilder<'a, I, O>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,