pub struct GameWidgetState { /* private fields */ }
Trait Implementations§
Source§impl Debug for GameWidgetState
impl Debug for GameWidgetState
Source§impl Default for GameWidgetState
impl Default for GameWidgetState
Source§fn default() -> GameWidgetState
fn default() -> GameWidgetState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !Freeze for GameWidgetState
impl !RefUnwindSafe for GameWidgetState
impl Send for GameWidgetState
impl !Sync for GameWidgetState
impl Unpin for GameWidgetState
impl UnwindSafe for GameWidgetState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more