pub struct Animation<'a> {
pub modifiers: Map<'a>,
pub frames: Vec<Vec<Pixel<'a>>>,
}
Fields§
§modifiers: Map<'a>
§frames: Vec<Vec<Pixel<'a>>>
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for Animation<'a>
impl<'a> RefUnwindSafe for Animation<'a>
impl<'a> Send for Animation<'a>
impl<'a> Sync for Animation<'a>
impl<'a> Unpin for Animation<'a>
impl<'a> UnwindSafe for Animation<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more