pub struct DefaultCameraPerspectiveSettingsBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> DefaultCameraPerspectiveSettingsBuilder<S>
impl<S: State> DefaultCameraPerspectiveSettingsBuilder<S>
Sourcepub fn build(self) -> DefaultCameraPerspectiveSettingswhere
S: IsComplete,
pub fn build(self) -> DefaultCameraPerspectiveSettingswhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn vantage(
self,
value: Point3d,
) -> DefaultCameraPerspectiveSettingsBuilder<SetVantage<S>>where
S::Vantage: IsUnset,
pub fn vantage(
self,
value: Point3d,
) -> DefaultCameraPerspectiveSettingsBuilder<SetVantage<S>>where
S::Vantage: IsUnset,
Required.
Where the camera is positioned
Sourcepub fn center(
self,
value: Point3d,
) -> DefaultCameraPerspectiveSettingsBuilder<SetCenter<S>>where
S::Center: IsUnset,
pub fn center(
self,
value: Point3d,
) -> DefaultCameraPerspectiveSettingsBuilder<SetCenter<S>>where
S::Center: IsUnset,
Required.
What the camera is looking at. Center of the camera’s field of vision
Sourcepub fn up(
self,
value: Point3d,
) -> DefaultCameraPerspectiveSettingsBuilder<SetUp<S>>where
S::Up: IsUnset,
pub fn up(
self,
value: Point3d,
) -> DefaultCameraPerspectiveSettingsBuilder<SetUp<S>>where
S::Up: IsUnset,
Required.
Which way is “up”, from the camera’s point of view.
Sourcepub fn fov_y(
self,
value: f32,
) -> DefaultCameraPerspectiveSettingsBuilder<SetFovY<S>>where
S::FovY: IsUnset,
pub fn fov_y(
self,
value: f32,
) -> DefaultCameraPerspectiveSettingsBuilder<SetFovY<S>>where
S::FovY: IsUnset,
Sourcepub fn maybe_fov_y(
self,
value: Option<f32>,
) -> DefaultCameraPerspectiveSettingsBuilder<SetFovY<S>>where
S::FovY: IsUnset,
pub fn maybe_fov_y(
self,
value: Option<f32>,
) -> DefaultCameraPerspectiveSettingsBuilder<SetFovY<S>>where
S::FovY: IsUnset,
Sourcepub fn z_near(
self,
value: f32,
) -> DefaultCameraPerspectiveSettingsBuilder<SetZNear<S>>where
S::ZNear: IsUnset,
pub fn z_near(
self,
value: f32,
) -> DefaultCameraPerspectiveSettingsBuilder<SetZNear<S>>where
S::ZNear: IsUnset,
Sourcepub fn maybe_z_near(
self,
value: Option<f32>,
) -> DefaultCameraPerspectiveSettingsBuilder<SetZNear<S>>where
S::ZNear: IsUnset,
pub fn maybe_z_near(
self,
value: Option<f32>,
) -> DefaultCameraPerspectiveSettingsBuilder<SetZNear<S>>where
S::ZNear: IsUnset,
Sourcepub fn z_far(
self,
value: f32,
) -> DefaultCameraPerspectiveSettingsBuilder<SetZFar<S>>where
S::ZFar: IsUnset,
pub fn z_far(
self,
value: f32,
) -> DefaultCameraPerspectiveSettingsBuilder<SetZFar<S>>where
S::ZFar: IsUnset,
Sourcepub fn maybe_z_far(
self,
value: Option<f32>,
) -> DefaultCameraPerspectiveSettingsBuilder<SetZFar<S>>where
S::ZFar: IsUnset,
pub fn maybe_z_far(
self,
value: Option<f32>,
) -> DefaultCameraPerspectiveSettingsBuilder<SetZFar<S>>where
S::ZFar: IsUnset,
Sourcepub fn sequence(
self,
value: u32,
) -> DefaultCameraPerspectiveSettingsBuilder<SetSequence<S>>where
S::Sequence: IsUnset,
pub fn sequence(
self,
value: u32,
) -> DefaultCameraPerspectiveSettingsBuilder<SetSequence<S>>where
S::Sequence: IsUnset,
Sourcepub fn maybe_sequence(
self,
value: Option<u32>,
) -> DefaultCameraPerspectiveSettingsBuilder<SetSequence<S>>where
S::Sequence: IsUnset,
pub fn maybe_sequence(
self,
value: Option<u32>,
) -> DefaultCameraPerspectiveSettingsBuilder<SetSequence<S>>where
S::Sequence: IsUnset,
Auto Trait Implementations§
impl<S> Freeze for DefaultCameraPerspectiveSettingsBuilder<S>
impl<S> RefUnwindSafe for DefaultCameraPerspectiveSettingsBuilder<S>
impl<S> Send for DefaultCameraPerspectiveSettingsBuilder<S>
impl<S> Sync for DefaultCameraPerspectiveSettingsBuilder<S>
impl<S> Unpin for DefaultCameraPerspectiveSettingsBuilder<S>
impl<S> UnsafeUnpin for DefaultCameraPerspectiveSettingsBuilder<S>
impl<S> UnwindSafe for DefaultCameraPerspectiveSettingsBuilder<S>
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T: 'a,
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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