pub struct CameraViewStateBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> CameraViewStateBuilder<S>
impl<S: State> CameraViewStateBuilder<S>
Sourcepub fn build(self) -> CameraViewStatewhere
S: IsComplete,
pub fn build(self) -> CameraViewStatewhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn pivot_rotation(
self,
value: Quaternion,
) -> CameraViewStateBuilder<SetPivotRotation<S>>where
S::PivotRotation: IsUnset,
pub fn pivot_rotation(
self,
value: Quaternion,
) -> CameraViewStateBuilder<SetPivotRotation<S>>where
S::PivotRotation: IsUnset,
Required.
Sourcepub fn pivot_position(
self,
value: Point3d,
) -> CameraViewStateBuilder<SetPivotPosition<S>>where
S::PivotPosition: IsUnset,
pub fn pivot_position(
self,
value: Point3d,
) -> CameraViewStateBuilder<SetPivotPosition<S>>where
S::PivotPosition: IsUnset,
Required.
Sourcepub fn eye_offset(self, value: f32) -> CameraViewStateBuilder<SetEyeOffset<S>>where
S::EyeOffset: IsUnset,
pub fn eye_offset(self, value: f32) -> CameraViewStateBuilder<SetEyeOffset<S>>where
S::EyeOffset: IsUnset,
Required.
Sourcepub fn fov_y(self, value: f32) -> CameraViewStateBuilder<SetFovY<S>>where
S::FovY: IsUnset,
pub fn fov_y(self, value: f32) -> CameraViewStateBuilder<SetFovY<S>>where
S::FovY: IsUnset,
Required.
Sourcepub fn ortho_scale_factor(
self,
value: f32,
) -> CameraViewStateBuilder<SetOrthoScaleFactor<S>>where
S::OrthoScaleFactor: IsUnset,
pub fn ortho_scale_factor(
self,
value: f32,
) -> CameraViewStateBuilder<SetOrthoScaleFactor<S>>where
S::OrthoScaleFactor: IsUnset,
Required.
Sourcepub fn is_ortho(self, value: bool) -> CameraViewStateBuilder<SetIsOrtho<S>>where
S::IsOrtho: IsUnset,
pub fn is_ortho(self, value: bool) -> CameraViewStateBuilder<SetIsOrtho<S>>where
S::IsOrtho: IsUnset,
Required.
Sourcepub fn ortho_scale_enabled(
self,
value: bool,
) -> CameraViewStateBuilder<SetOrthoScaleEnabled<S>>where
S::OrthoScaleEnabled: IsUnset,
pub fn ortho_scale_enabled(
self,
value: bool,
) -> CameraViewStateBuilder<SetOrthoScaleEnabled<S>>where
S::OrthoScaleEnabled: IsUnset,
Required.
Sourcepub fn world_coord_system(
self,
value: WorldCoordinateSystem,
) -> CameraViewStateBuilder<SetWorldCoordSystem<S>>where
S::WorldCoordSystem: IsUnset,
pub fn world_coord_system(
self,
value: WorldCoordinateSystem,
) -> CameraViewStateBuilder<SetWorldCoordSystem<S>>where
S::WorldCoordSystem: IsUnset,
Required.
Auto Trait Implementations§
impl<S> Freeze for CameraViewStateBuilder<S>
impl<S> RefUnwindSafe for CameraViewStateBuilder<S>
impl<S> Send for CameraViewStateBuilder<S>
impl<S> Sync for CameraViewStateBuilder<S>
impl<S> Unpin for CameraViewStateBuilder<S>
impl<S> UnsafeUnpin for CameraViewStateBuilder<S>
impl<S> UnwindSafe for CameraViewStateBuilder<S>
Blanket Implementations§
Source§impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
Source§impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
T: 'a,
impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
T: 'a,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more