pub struct MouseClickBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> MouseClickBuilder<S>
impl<S: State> MouseClickBuilder<S>
Sourcepub fn build(self) -> MouseClickwhere
S: IsComplete,
pub fn build(self) -> MouseClickwhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn window(self, value: Point2d) -> MouseClickBuilder<SetWindow<S>>where
S::Window: IsUnset,
pub fn window(self, value: Point2d) -> MouseClickBuilder<SetWindow<S>>where
S::Window: IsUnset,
Required.
Where the mouse is
Auto Trait Implementations§
impl<S> Freeze for MouseClickBuilder<S>
impl<S> RefUnwindSafe for MouseClickBuilder<S>
impl<S> Send for MouseClickBuilder<S>
impl<S> Sync for MouseClickBuilder<S>
impl<S> Unpin for MouseClickBuilder<S>
impl<S> UnwindSafe for MouseClickBuilder<S>
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Source§impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
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T: 'a,
impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Source§fn with_context(self, otel_cx: Context) -> WithContext<Self>
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Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more