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MakeOffsetPathBuilder

Struct MakeOffsetPathBuilder 

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pub struct MakeOffsetPathBuilder<S: State = Empty> { /* private fields */ }
Expand description

Use builder syntax to set the inputs and finish with build().

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impl<S: State> MakeOffsetPathBuilder<S>

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pub fn build(self) -> MakeOffsetPath
where S: IsComplete,

Finish building and return the requested object

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pub fn object_id(self, value: Uuid) -> MakeOffsetPathBuilder<SetObjectId<S>>
where S::ObjectId: IsUnset,

Required.

The object that will be offset (can be a path, sketch, or a solid)

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pub fn face_id(self, value: Uuid) -> MakeOffsetPathBuilder<SetFaceId<S>>
where S::FaceId: IsUnset,

Optional (Some / Option setters).

If the object is a solid, this is the ID of the face to base the offset on. If given, and object_id refers to a solid, then this face on the solid will be offset. If given but object_id doesn’t refer to a solid, responds with an error. If not given, then object_id itself will be offset directly.

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pub fn maybe_face_id( self, value: Option<Uuid>, ) -> MakeOffsetPathBuilder<SetFaceId<S>>
where S::FaceId: IsUnset,

Optional (Some / Option setters).

If the object is a solid, this is the ID of the face to base the offset on. If given, and object_id refers to a solid, then this face on the solid will be offset. If given but object_id doesn’t refer to a solid, responds with an error. If not given, then object_id itself will be offset directly.

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pub fn offset(self, value: LengthUnit) -> MakeOffsetPathBuilder<SetOffset<S>>
where S::Offset: IsUnset,

Required.

The distance to offset the path (positive for outset, negative for inset)

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