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HighlightSetEntityBuilder

Struct HighlightSetEntityBuilder 

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pub struct HighlightSetEntityBuilder<S: State = Empty> { /* private fields */ }
Expand description

Use builder syntax to set the inputs and finish with build().

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impl<S: State> HighlightSetEntityBuilder<S>

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pub fn build(self) -> HighlightSetEntity
where S: IsComplete,

Finish building and return the requested object

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pub fn selected_at_window( self, value: Point2d, ) -> HighlightSetEntityBuilder<SetSelectedAtWindow<S>>
where S::SelectedAtWindow: IsUnset,

Required.

Coordinates of the window being clicked

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pub fn sequence(self, value: u32) -> HighlightSetEntityBuilder<SetSequence<S>>
where S::Sequence: IsUnset,

Optional (Some / Option setters).

Logical timestamp. The client should increment this with every event in the current mouse drag. That way, if the events are being sent over an unordered channel, the API can ignore the older events.

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pub fn maybe_sequence( self, value: Option<u32>, ) -> HighlightSetEntityBuilder<SetSequence<S>>
where S::Sequence: IsUnset,

Optional (Some / Option setters).

Logical timestamp. The client should increment this with every event in the current mouse drag. That way, if the events are being sent over an unordered channel, the API can ignore the older events.

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