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EntityLinearPatternTransformBuilder

Struct EntityLinearPatternTransformBuilder 

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pub struct EntityLinearPatternTransformBuilder<S: State = Empty> { /* private fields */ }
Expand description

Use builder syntax to set the inputs and finish with build().

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impl<S: State> EntityLinearPatternTransformBuilder<S>

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pub fn build(self) -> EntityLinearPatternTransform
where S: IsComplete,

Finish building and return the requested object

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pub fn entity_id( self, value: Uuid, ) -> EntityLinearPatternTransformBuilder<SetEntityId<S>>
where S::EntityId: IsUnset,

Required.

ID of the entity being copied.

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pub fn transform( self, value: Vec<Transform>, ) -> EntityLinearPatternTransformBuilder<SetTransform<S>>
where S::Transform: IsUnset,

Optional (Some / Option setters). Default: <Vec<crate::shared::Transform> as Default>::default().

How to transform each repeated solid. The 0th transform will create the first copy of the entity. The total number of (optional) repetitions equals the size of this list.

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pub fn maybe_transform( self, value: Option<Vec<Transform>>, ) -> EntityLinearPatternTransformBuilder<SetTransform<S>>
where S::Transform: IsUnset,

Optional (Some / Option setters). Default: <Vec<crate::shared::Transform> as Default>::default().

How to transform each repeated solid. The 0th transform will create the first copy of the entity. The total number of (optional) repetitions equals the size of this list.

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pub fn transforms( self, value: Vec<Vec<Transform>>, ) -> EntityLinearPatternTransformBuilder<SetTransforms<S>>
where S::Transforms: IsUnset,

Optional (Some / Option setters). Default: <Vec<Vec<crate::shared::Transform>> as Default>::default().

Alternatively, you could set this key instead. If you want to use multiple transforms per item. If this is non-empty then the transform key must be empty, and vice-versa.

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pub fn maybe_transforms( self, value: Option<Vec<Vec<Transform>>>, ) -> EntityLinearPatternTransformBuilder<SetTransforms<S>>
where S::Transforms: IsUnset,

Optional (Some / Option setters). Default: <Vec<Vec<crate::shared::Transform>> as Default>::default().

Alternatively, you could set this key instead. If you want to use multiple transforms per item. If this is non-empty then the transform key must be empty, and vice-versa.

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