pub struct EntityCircularPatternBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> EntityCircularPatternBuilder<S>
impl<S: State> EntityCircularPatternBuilder<S>
Sourcepub fn build(self) -> EntityCircularPatternwhere
S: IsComplete,
pub fn build(self) -> EntityCircularPatternwhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn entity_id(
self,
value: Uuid,
) -> EntityCircularPatternBuilder<SetEntityId<S>>where
S::EntityId: IsUnset,
pub fn entity_id(
self,
value: Uuid,
) -> EntityCircularPatternBuilder<SetEntityId<S>>where
S::EntityId: IsUnset,
Required.
ID of the entity being copied.
Sourcepub fn axis(
self,
value: Point3d<f64>,
) -> EntityCircularPatternBuilder<SetAxis<S>>where
S::Axis: IsUnset,
pub fn axis(
self,
value: Point3d<f64>,
) -> EntityCircularPatternBuilder<SetAxis<S>>where
S::Axis: IsUnset,
Required.
Axis around which to make the copies. For Solid2d patterns, this is ignored.
Sourcepub fn center(
self,
value: Point3d<LengthUnit>,
) -> EntityCircularPatternBuilder<SetCenter<S>>where
S::Center: IsUnset,
pub fn center(
self,
value: Point3d<LengthUnit>,
) -> EntityCircularPatternBuilder<SetCenter<S>>where
S::Center: IsUnset,
Required.
Point around which to make the copies. For Solid2d patterns, the z component is ignored.
Sourcepub fn num_repetitions(
self,
value: u32,
) -> EntityCircularPatternBuilder<SetNumRepetitions<S>>where
S::NumRepetitions: IsUnset,
pub fn num_repetitions(
self,
value: u32,
) -> EntityCircularPatternBuilder<SetNumRepetitions<S>>where
S::NumRepetitions: IsUnset,
Required.
Number of repetitions to make.
Sourcepub fn arc_degrees(
self,
value: f64,
) -> EntityCircularPatternBuilder<SetArcDegrees<S>>where
S::ArcDegrees: IsUnset,
pub fn arc_degrees(
self,
value: f64,
) -> EntityCircularPatternBuilder<SetArcDegrees<S>>where
S::ArcDegrees: IsUnset,
Required.
Arc angle (in degrees) to place repetitions along.
Sourcepub fn rotate_duplicates(
self,
value: bool,
) -> EntityCircularPatternBuilder<SetRotateDuplicates<S>>where
S::RotateDuplicates: IsUnset,
pub fn rotate_duplicates(
self,
value: bool,
) -> EntityCircularPatternBuilder<SetRotateDuplicates<S>>where
S::RotateDuplicates: IsUnset,
Required.
Whether or not to rotate the objects as they are copied.
Auto Trait Implementations§
impl<S> Freeze for EntityCircularPatternBuilder<S>
impl<S> RefUnwindSafe for EntityCircularPatternBuilder<S>
impl<S> Send for EntityCircularPatternBuilder<S>
impl<S> Sync for EntityCircularPatternBuilder<S>
impl<S> Unpin for EntityCircularPatternBuilder<S>
impl<S> UnwindSafe for EntityCircularPatternBuilder<S>
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Source§impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
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impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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impl<T> FutureExt for T
Source§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
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fn with_current_context(self) -> WithContext<Self>
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more