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DefaultCameraCenterToSelectionBuilder

Struct DefaultCameraCenterToSelectionBuilder 

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pub struct DefaultCameraCenterToSelectionBuilder<S: State = Empty> { /* private fields */ }
Expand description

Use builder syntax to set the inputs and finish with build().

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impl<S: State> DefaultCameraCenterToSelectionBuilder<S>

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pub fn build(self) -> DefaultCameraCenterToSelection
where S: IsComplete,

Finish building and return the requested object

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pub fn camera_movement( self, value: CameraMovement, ) -> DefaultCameraCenterToSelectionBuilder<SetCameraMovement<S>>
where S::CameraMovement: IsUnset,

Optional (Some / Option setters). Default: <CameraMovement as Default>::default().

Dictates whether or not the camera position should be adjusted during this operation If no movement is requested, the camera will orbit around the new center from its current position

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pub fn maybe_camera_movement( self, value: Option<CameraMovement>, ) -> DefaultCameraCenterToSelectionBuilder<SetCameraMovement<S>>
where S::CameraMovement: IsUnset,

Optional (Some / Option setters). Default: <CameraMovement as Default>::default().

Dictates whether or not the camera position should be adjusted during this operation If no movement is requested, the camera will orbit around the new center from its current position

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