pub struct CreateRegionBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> CreateRegionBuilder<S>
impl<S: State> CreateRegionBuilder<S>
Sourcepub fn build(self) -> CreateRegionwhere
S: IsComplete,
pub fn build(self) -> CreateRegionwhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn object_id(self, value: Uuid) -> CreateRegionBuilder<SetObjectId<S>>where
S::ObjectId: IsUnset,
pub fn object_id(self, value: Uuid) -> CreateRegionBuilder<SetObjectId<S>>where
S::ObjectId: IsUnset,
Required.
Which sketch object to create the region from.
Sourcepub fn segment(self, value: Uuid) -> CreateRegionBuilder<SetSegment<S>>where
S::Segment: IsUnset,
pub fn segment(self, value: Uuid) -> CreateRegionBuilder<SetSegment<S>>where
S::Segment: IsUnset,
Required.
First segment to follow to find the region.
Sourcepub fn intersection_segment(
self,
value: Uuid,
) -> CreateRegionBuilder<SetIntersectionSegment<S>>where
S::IntersectionSegment: IsUnset,
pub fn intersection_segment(
self,
value: Uuid,
) -> CreateRegionBuilder<SetIntersectionSegment<S>>where
S::IntersectionSegment: IsUnset,
Required.
Second segment to follow to find the region. Intersects the first segment.
Sourcepub fn intersection_index(
self,
value: i32,
) -> CreateRegionBuilder<SetIntersectionIndex<S>>where
S::IntersectionIndex: IsUnset,
pub fn intersection_index(
self,
value: i32,
) -> CreateRegionBuilder<SetIntersectionIndex<S>>where
S::IntersectionIndex: IsUnset,
Required.
At which intersection between segment and intersection_segment
should we stop following the segment and start following intersection_segment?
Defaults to -1, which means the last intersection.
Sourcepub fn curve_clockwise(
self,
value: bool,
) -> CreateRegionBuilder<SetCurveClockwise<S>>where
S::CurveClockwise: IsUnset,
pub fn curve_clockwise(
self,
value: bool,
) -> CreateRegionBuilder<SetCurveClockwise<S>>where
S::CurveClockwise: IsUnset,
Required.
By default, curve counterclockwise at intersections. If this is true, instead curve clockwise.
Auto Trait Implementations§
impl<S> Freeze for CreateRegionBuilder<S>
impl<S> RefUnwindSafe for CreateRegionBuilder<S>
impl<S> Send for CreateRegionBuilder<S>
impl<S> Sync for CreateRegionBuilder<S>
impl<S> Unpin for CreateRegionBuilder<S>
impl<S> UnwindSafe for CreateRegionBuilder<S>
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impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more