pub struct Effect { /* private fields */ }
Expand description
Structure encapsulating a program.
Implementations
sourceimpl Effect
impl Effect
sourcepub fn new(vshader_path: &Path, fshader_path: &Path) -> Option<Effect>
pub fn new(vshader_path: &Path, fshader_path: &Path) -> Option<Effect>
Creates a new shader program from two files containing the vertex and fragment shader.
sourcepub fn new_from_str(vshader: &str, fshader: &str) -> Effect
pub fn new_from_str(vshader: &str, fshader: &str) -> Effect
Creates a new shader program from strings of the vertex and fragment shader.
sourcepub fn get_uniform<T: GLPrimitive>(&self, name: &str) -> Option<ShaderUniform<T>>
pub fn get_uniform<T: GLPrimitive>(&self, name: &str) -> Option<ShaderUniform<T>>
Gets a uniform variable from the shader program.
sourcepub fn get_attrib<T: GLPrimitive>(
&self,
name: &str
) -> Option<ShaderAttribute<T>>
pub fn get_attrib<T: GLPrimitive>(
&self,
name: &str
) -> Option<ShaderAttribute<T>>
Gets an attribute from the shader program.
sourcepub fn use_program(&mut self)
pub fn use_program(&mut self)
Make this program active.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Effect
impl Send for Effect
impl Sync for Effect
impl Unpin for Effect
impl UnwindSafe for Effect
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.