Struct kiss3d::resource::ShaderAttribute
source · [−]pub struct ShaderAttribute<T> { /* private fields */ }
Expand description
Structure encapsulating an attribute.
Implementations
sourceimpl<T: GLPrimitive> ShaderAttribute<T>
impl<T: GLPrimitive> ShaderAttribute<T>
sourcepub fn bind_sub_buffer(
&mut self,
vector: &mut GPUVec<T>,
strides: usize,
start_index: usize
)
pub fn bind_sub_buffer(
&mut self,
vector: &mut GPUVec<T>,
strides: usize,
start_index: usize
)
Binds this attribute to non contiguous parts of a gpu vector.
sourcepub unsafe fn bind_sub_buffer_generic<T2: GLPrimitive>(
&mut self,
vector: &mut GPUVec<T2>,
strides: usize,
start_index: usize
)
pub unsafe fn bind_sub_buffer_generic<T2: GLPrimitive>(
&mut self,
vector: &mut GPUVec<T2>,
strides: usize,
start_index: usize
)
Binds this attribute to non contiguous parts of a gpu vector.
The type of the provided GPU buffer is not forced to match the type of this attribute.
Auto Trait Implementations
impl<T> RefUnwindSafe for ShaderAttribute<T> where
T: RefUnwindSafe,
impl<T> Send for ShaderAttribute<T> where
T: Send,
impl<T> Sync for ShaderAttribute<T> where
T: Sync,
impl<T> Unpin for ShaderAttribute<T> where
T: Unpin,
impl<T> UnwindSafe for ShaderAttribute<T> where
T: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.