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Server

Struct Server 

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pub struct Server { /* private fields */ }
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Server side: a bound listener that dispatches each request to a handler.

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impl Server

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pub fn bind() -> Result<Self>

Bind the listener, clearing any stale Unix socket file first.

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pub fn endpoint() -> PathBuf

The path/name the server is listening on.

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pub fn serve<F>(self, handler: F) -> Result<()>
where F: FnMut(Request) -> Response,

Serve connections sequentially, calling handler for each request.

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pub fn serve_until<F, S>(self, handler: F, stop: S) -> Result<()>
where F: FnMut(Request) -> Response, S: Fn() -> bool,

Serve connections until stop() returns true (checked after each one). Lets a handler request its own shutdown (e.g. an authenticated Shutdown).

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pub fn serve_n<F>(self, count: usize, handler: F) -> Result<()>
where F: FnMut(Request) -> Response,

Serve exactly count connections then stop. Used by tests.

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