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PlayerSession

Struct PlayerSession 

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pub struct PlayerSession { /* private fields */ }
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Player session managing a single playback

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impl PlayerSession

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pub fn new(config: PlayerConfig) -> Self

Create a new player session

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pub fn id(&self) -> SessionId

Get session ID

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pub async fn state(&self) -> PlayerState

Get current state

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pub fn subscribe_state(&self) -> Receiver<PlayerState>

Subscribe to state changes

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pub async fn load(&self, url: &Url) -> Result<()>

Load content from URL

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pub async fn play(&self) -> Result<()>

Start playback

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pub async fn pause(&self) -> Result<()>

Pause playback

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pub async fn seek(&self, position: f64) -> Result<()>

Seek to position

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pub async fn stop(&self) -> Result<()>

Stop playback and reset

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pub async fn position(&self) -> f64

Get current position

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pub async fn duration(&self) -> Option<f64>

Get content duration

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pub async fn current_rendition(&self) -> Option<Rendition>

Get current rendition

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pub async fn buffer_level(&self) -> f64

Get buffer level

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pub async fn metrics(&self) -> QualityMetrics

Get quality metrics

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pub async fn buffered_ranges(&self) -> Vec<(f64, f64)>

Get buffered ranges

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pub async fn fetch_segment(&self, segment: &Segment) -> Result<Bytes>

Fetch next segment

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pub async fn update_position(&self, position: f64)

Update playback position (called by renderer)

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pub async fn report_dropped_frame(&self)

Report dropped frame

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pub async fn report_decoded_frame(&self)

Report decoded frame

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