#[repr(C)]pub struct KinectManipulationVelocities {
pub Linear: PointF,
pub Angular: f32,
pub Expansion: f32,
}Fields§
§Linear: PointF§Angular: f32§Expansion: f32Trait Implementations§
Source§impl Debug for KinectManipulationVelocities
impl Debug for KinectManipulationVelocities
Source§impl Default for KinectManipulationVelocities
impl Default for KinectManipulationVelocities
Source§fn default() -> KinectManipulationVelocities
fn default() -> KinectManipulationVelocities
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for KinectManipulationVelocities
impl RefUnwindSafe for KinectManipulationVelocities
impl Send for KinectManipulationVelocities
impl Sync for KinectManipulationVelocities
impl Unpin for KinectManipulationVelocities
impl UnwindSafe for KinectManipulationVelocities
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more