pub enum TextAction {
Bold,
Italic,
Link,
Image,
ToggleHeader,
Header(u8),
Underline,
Strikethrough,
}Variants§
Trait Implementations§
Source§impl Clone for TextAction
impl Clone for TextAction
Source§fn clone(&self) -> TextAction
fn clone(&self) -> TextAction
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TextAction
impl Debug for TextAction
Source§impl<'de> Deserialize<'de> for TextAction
impl<'de> Deserialize<'de> for TextAction
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Display for TextAction
impl Display for TextAction
impl Eq for TextAction
Source§impl Hash for TextAction
impl Hash for TextAction
Source§impl Ord for TextAction
impl Ord for TextAction
Source§fn cmp(&self, other: &TextAction) -> Ordering
fn cmp(&self, other: &TextAction) -> Ordering
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for TextAction
impl PartialEq for TextAction
Source§fn eq(&self, other: &TextAction) -> bool
fn eq(&self, other: &TextAction) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl PartialOrd for TextAction
impl PartialOrd for TextAction
Source§impl Serialize for TextAction
impl Serialize for TextAction
impl StructuralPartialEq for TextAction
Auto Trait Implementations§
impl Freeze for TextAction
impl RefUnwindSafe for TextAction
impl Send for TextAction
impl Sync for TextAction
impl Unpin for TextAction
impl UnsafeUnpin for TextAction
impl UnwindSafe for TextAction
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Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Sets the background color to an RGB value.
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