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SearchList

Struct SearchList 

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pub struct SearchList<R: SearchRow> { /* private fields */ }

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impl<R: SearchRow> SearchList<R>

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pub fn builder( source: impl RowSource<R>, redraw: Arc<dyn Fn() + Send + Sync>, ) -> SearchListBuilder<R>

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pub fn poll(&mut self)

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pub fn visible_len(&self) -> usize

Length of the visible sequence [leading?] ++ display.

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pub fn match_count(&self) -> usize

Number of real matches — the visible rows minus the synthetic leading affordance (“Create: …”), for result-count displays.

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pub fn rows(&self) -> &[R]

The source-delivered rows only (NOT the leading row). Prefer visible_len/visible_rows for visible counts.

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pub fn selected_row(&self) -> Option<&R>

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pub fn visible_rows(&self) -> Vec<&R>

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pub fn query(&self) -> &str

Take the name of a just-accepted saved search, if any. The host calls this after a Consumed key to learn whether to pin (or refresh) the saved-search breadcrumb. Returns None once read.

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pub fn is_loading(&self) -> bool

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pub fn set_query(&mut self, q: impl Into<String>)

Set the query programmatically: updates the visible input widget (cursor to end) AND the query string, then starts a load (for reload_on_query sources) or recomputes the display. This is the setter every external caller wants — a saved search applied, a sort directive rewritten — so the input bar always reflects the query. The interactive keystroke path uses sync_query_from_input instead, because the input widget already holds the typed text (and its cursor must not jump back to the end on every keystroke).

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pub fn reload(&mut self)

Re-run the source load for the current query (e.g. after a mutation).

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pub fn update_rows(&mut self, mutate: impl FnMut(&mut R) -> bool) -> bool

Mutate rows in place. mutate is called for each row and returns true for each row it changed; if any did, the display order is recomputed (re-filter, no re-sort) so an active filter stays correct. Returns whether anything changed.

This is the one seam that touches rows outside the RowSource; every other change rebuilds from the source. Structural changes (add/remove/ reorder) must still reload. See adr/0010.

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pub fn select_next(&mut self)

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pub fn select_prev(&mut self)

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pub fn scroll_down(&mut self)

Scroll the viewport one row down, carrying the selection along so the selected row keeps its on-screen position. No-op once the last row is in view — the shared mouse-wheel behavior for every list surface.

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pub fn scroll_up(&mut self)

Scroll the viewport one row up, carrying the selection along so the selected row keeps its on-screen position. No-op at the top.

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pub fn handle_key(&mut self, key: &KeyEvent) -> KeyReaction

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pub fn render_query( &mut self, f: &mut Frame<'_>, area: Rect, theme: &Theme, focused: bool, )

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pub fn render( &mut self, f: &mut Frame<'_>, area: Rect, theme: &Theme, focused: bool, )

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pub fn set_list_rect(&mut self, rect: Rect)

Override the rect used for mouse hit-testing. The recorded rect must be the area where list ITEMS actually render — row 0 is the first item, NOT a block border. Hosts that draw the list inside a bordered block pass the block’s INNER rect; borderless hosts pass the list area directly. The recorded rect and the rendered-items rect MUST be identical, so handle_mouse maps a click at row to visual offset row - rect.y.

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pub fn set_panel_rect(&mut self, rect: Rect)

Record the host panel’s full bounds so the wheel scrolls the list from anywhere within the panel — header, query box, preview — not just over the list items. Hosts call this each render with the same rect they were drawn into. Never set = wheel hit-tests list_rect only.

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pub fn set_content_rect(&mut self, rect: Rect)

Record a host-owned scrollable sub-region (e.g. an expanded preview): wheel events inside it are routed back to the host as SearchMouse::ContentScrollUp/ContentScrollDown instead of scrolling the list. Hosts re-record it every render (empty when the sub-region is not drawn) so the hit-test never sees a stale rect.

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pub fn render_autocomplete( &mut self, f: &mut Frame<'_>, clamp: Rect, theme: &Theme, )

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pub fn close_autocomplete(&mut self)

Close an open autocomplete popup. handle_mouse does this for every event it sees (“any mouse interaction dismisses the popup”); hosts that consume a mouse event WITHOUT routing it through the engine call this to keep that rule intact.

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pub fn handle_mouse(&mut self, m: &MouseEvent) -> SearchMouse

Auto Trait Implementations§

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impl<R> !RefUnwindSafe for SearchList<R>

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impl<R> !Sync for SearchList<R>

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impl<R> !UnwindSafe for SearchList<R>

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impl<R> Freeze for SearchList<R>
where R: Freeze,

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impl<R> Send for SearchList<R>

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impl<R> Unpin for SearchList<R>
where R: Unpin,

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impl<R> UnsafeUnpin for SearchList<R>
where R: UnsafeUnpin,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more