pub struct ClickMap { /* private fields */ }Expand description
The mouse model shared by every preferences section: rows select, controls act, the wheel moves the selection. A click is always turned into the key it stands for, so the screen runs it through the same path a key takes — settings write-back included.
Rows are list rows and get no hover; controls are click targets and
register for it (components::clickable).
Implementations§
Source§impl ClickMap
impl ClickMap
Sourcepub fn list_rows(&mut self, inner: Rect, offset: usize, len: usize)
pub fn list_rows(&mut self, inner: Rect, offset: usize, len: usize)
Record the visible rows of a scrolled list drawn in inner: item
offset on the first line, up to len items or the bottom edge.
Call after rendering, once the list has settled its offset.
Sourcepub fn control(&mut self, rect: Rect, row: usize, key: KeyCode)
pub fn control(&mut self, rect: Rect, row: usize, key: KeyCode)
Record a control that runs key for row; it gets hover.
Sourcepub fn resolve(
&self,
m: &MouseEvent,
selected: Option<usize>,
activate: Option<KeyCode>,
) -> SectionMouse
pub fn resolve( &self, m: &MouseEvent, selected: Option<usize>, activate: Option<KeyCode>, ) -> SectionMouse
Resolve a mouse event. selected is the section’s current row and
activate the key a click on the already-selected row runs (None
when re-clicking does nothing, e.g. a theme list).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ClickMap
impl RefUnwindSafe for ClickMap
impl Send for ClickMap
impl Sync for ClickMap
impl Unpin for ClickMap
impl UnsafeUnpin for ClickMap
impl UnwindSafe for ClickMap
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