pub struct EditorScreen { /* private fields */ }Implementations§
Source§impl EditorScreen
impl EditorScreen
Source§impl EditorScreen
impl EditorScreen
Source§impl EditorScreen
impl EditorScreen
pub fn focus_editor(&mut self)
Focus the drawer, revealing it on FILES if hidden — but never clobber the view the user already has open (e.g. a FIND query in progress). Sent by the nvim backend’s leave-editor motions.
Trait Implementations§
Source§impl AppScreen for EditorScreen
impl AppScreen for EditorScreen
Source§fn try_open_path<'life0, 'life1, 'async_trait>(
&'life0 mut self,
path: VaultPath,
emphasis: Option<Vec<String>>,
tx: &'life1 AppTx,
) -> Pin<Box<dyn Future<Output = Option<VaultPath>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn try_open_path<'life0, 'life1, 'async_trait>(
&'life0 mut self,
path: VaultPath,
emphasis: Option<Vec<String>>,
tx: &'life1 AppTx,
) -> Pin<Box<dyn Future<Output = Option<VaultPath>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
The editor handles every path itself: notes open in the buffer, directories navigate the sidebar. Always consumes.
fn get_kind(&self) -> ScreenKind
Source§fn on_enter<'life0, 'life1, 'async_trait>(
&'life0 mut self,
tx: &'life1 AppTx,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn on_enter<'life0, 'life1, 'async_trait>(
&'life0 mut self,
tx: &'life1 AppTx,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Called once when the screen mounts. Send
AppEvents through tx to
trigger navigation (e.g. StartScreen checking whether a vault exists).Source§fn handle_input(&mut self, event: &InputEvent, tx: &AppTx) -> EventState
fn handle_input(&mut self, event: &InputEvent, tx: &AppTx) -> EventState
Handle an input event. Send events through
tx for navigation or quit.
Returns whether this screen consumed the event.fn render(&mut self, f: &mut Frame<'_>)
Source§fn handle_app_message<'life0, 'life1, 'async_trait>(
&'life0 mut self,
msg: AppEvent,
tx: &'life1 AppTx,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn handle_app_message<'life0, 'life1, 'async_trait>(
&'life0 mut self,
msg: AppEvent,
tx: &'life1 AppTx,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Handle an application-level event owned by this screen. Events the
screen does not recognize are silently ignored. The default
implementation handles nothing.
Source§fn try_open_attachment<'life0, 'life1, 'async_trait>(
&'life0 mut self,
path: VaultPath,
tx: &'life1 AppTx,
) -> Pin<Box<dyn Future<Output = Option<VaultPath>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn try_open_attachment<'life0, 'life1, 'async_trait>(
&'life0 mut self,
path: VaultPath,
tx: &'life1 AppTx,
) -> Pin<Box<dyn Future<Output = Option<VaultPath>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Try to open the attachment at
path within this screen (the editor
screen shows it in its read-only attachment view). Return
Some(path) if the screen does not handle it, in which case the main
loop routes it to the editor screen. Default: not handled.Source§fn on_exit<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_tx: &'life1 AppTx,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn on_exit<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_tx: &'life1 AppTx,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Called once just before the screen is removed from the app (quit or screen transition).
Default implementation is a no-op.
Auto Trait Implementations§
impl !Freeze for EditorScreen
impl !RefUnwindSafe for EditorScreen
impl !Sync for EditorScreen
impl !UnwindSafe for EditorScreen
impl Send for EditorScreen
impl Unpin for EditorScreen
impl UnsafeUnpin for EditorScreen
Blanket Implementations§
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impl<D> OwoColorize for D
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fn black(&self) -> FgColorDisplay<'_, Black, Self>
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Change the background color to black
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Change the foreground color to red
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Change the background color to red
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Change the foreground color to green
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Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
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Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
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Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
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Make the text bold
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Make the text dim
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Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Color: DynColor,
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Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
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) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
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&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.