#[repr(C)]pub struct godot_node_path {
pub _dont_touch_that: [u8; 8],
}Fields§
§_dont_touch_that: [u8; 8]Trait Implementations§
Source§impl Clone for godot_node_path
impl Clone for godot_node_path
Source§impl Debug for godot_node_path
impl Debug for godot_node_path
impl Copy for godot_node_path
Auto Trait Implementations§
impl Freeze for godot_node_path
impl RefUnwindSafe for godot_node_path
impl Send for godot_node_path
impl Sync for godot_node_path
impl Unpin for godot_node_path
impl UnwindSafe for godot_node_path
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more