#[repr(C)]pub struct godot_vector2 {
pub _dont_touch_that: [u8; 8],
}Fields§
§_dont_touch_that: [u8; 8]Trait Implementations§
Source§impl Clone for godot_vector2
impl Clone for godot_vector2
Source§impl Debug for godot_vector2
impl Debug for godot_vector2
impl Copy for godot_vector2
Auto Trait Implementations§
impl Freeze for godot_vector2
impl RefUnwindSafe for godot_vector2
impl Send for godot_vector2
impl Sync for godot_vector2
impl Unpin for godot_vector2
impl UnwindSafe for godot_vector2
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more