#[repr(C)]pub struct godot_transform2d {
pub _dont_touch_that: [u8; 24],
}Fields§
§_dont_touch_that: [u8; 24]Trait Implementations§
Source§impl Clone for godot_transform2d
impl Clone for godot_transform2d
Source§impl Debug for godot_transform2d
impl Debug for godot_transform2d
impl Copy for godot_transform2d
Auto Trait Implementations§
impl Freeze for godot_transform2d
impl RefUnwindSafe for godot_transform2d
impl Send for godot_transform2d
impl Sync for godot_transform2d
impl Unpin for godot_transform2d
impl UnwindSafe for godot_transform2d
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more