#[repr(u32)]pub enum godot_variant_call_error_error {
GODOT_CALL_ERROR_CALL_OK = 0,
GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD = 1,
GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT = 2,
GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS = 3,
GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS = 4,
GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL = 5,
}Variants§
GODOT_CALL_ERROR_CALL_OK = 0
GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD = 1
GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT = 2
GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS = 3
GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS = 4
GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL = 5
Trait Implementations§
Source§impl Clone for godot_variant_call_error_error
impl Clone for godot_variant_call_error_error
Source§fn clone(&self) -> godot_variant_call_error_error
fn clone(&self) -> godot_variant_call_error_error
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl PartialEq for godot_variant_call_error_error
impl PartialEq for godot_variant_call_error_error
Source§fn eq(&self, other: &godot_variant_call_error_error) -> bool
fn eq(&self, other: &godot_variant_call_error_error) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for godot_variant_call_error_error
impl Eq for godot_variant_call_error_error
impl StructuralPartialEq for godot_variant_call_error_error
Auto Trait Implementations§
impl Freeze for godot_variant_call_error_error
impl RefUnwindSafe for godot_variant_call_error_error
impl Send for godot_variant_call_error_error
impl Sync for godot_variant_call_error_error
impl Unpin for godot_variant_call_error_error
impl UnwindSafe for godot_variant_call_error_error
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more