pub struct State { /* private fields */ }Implementations§
Source§impl State
impl State
pub fn open(path: &Path) -> Result<State>
pub fn meta(&self, key: &str) -> Result<Option<String>>
pub fn set_meta(&self, key: &str, value: &str) -> Result<()>
pub fn remote(&self) -> Result<BTreeMap<String, Node>>
Sourcepub fn set_remote(
&mut self,
nodes: &BTreeMap<String, Node>,
state: &str,
) -> Result<()>
pub fn set_remote( &mut self, nodes: &BTreeMap<String, Node>, state: &str, ) -> Result<()>
Replaces the stored tree and its state at once.
pub fn base(&self) -> Result<BTreeMap<RelPath, Base>>
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Auto Trait Implementations§
impl !Freeze for State
impl !RefUnwindSafe for State
impl !Sync for State
impl !UnwindSafe for State
impl Send for State
impl Unpin for State
impl UnsafeUnpin for State
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