CompiledVertexShader

Struct CompiledVertexShader 

Source
pub struct CompiledVertexShader {
    pub handle: WebGlShader,
    pub context: GLContext,
}

Fields§

§handle: WebGlShader§context: GLContext

Methods from Deref<Target = Object>§

Source

pub fn constructor(&self) -> Function

The constructor property returns a reference to the Object constructor function that created the instance object.

MDN documentation

Source

pub fn has_own_property(&self, property: &JsValue) -> bool

The hasOwnProperty() method returns a boolean indicating whether the object has the specified property as its own property (as opposed to inheriting it).

MDN documentation

Source

pub fn is_prototype_of(&self, value: &JsValue) -> bool

The isPrototypeOf() method checks if an object exists in another object’s prototype chain.

MDN documentation

Source

pub fn property_is_enumerable(&self, property: &JsValue) -> bool

The propertyIsEnumerable() method returns a Boolean indicating whether the specified property is enumerable.

MDN documentation

Source

pub fn to_locale_string(&self) -> JsString

The toLocaleString() method returns a string representing the object. This method is meant to be overridden by derived objects for locale-specific purposes.

MDN documentation

Source

pub fn to_string(&self) -> JsString

The toString() method returns a string representing the object.

MDN documentation

Source

pub fn value_of(&self) -> Object

The valueOf() method returns the primitive value of the specified object.

MDN documentation

Methods from Deref<Target = JsValue>§

Source

pub const NULL: JsValue

Source

pub const UNDEFINED: JsValue

Source

pub const TRUE: JsValue

Source

pub const FALSE: JsValue

Source

pub fn as_f64(&self) -> Option<f64>

Returns the f64 value of this JS value if it’s an instance of a number.

If this JS value is not an instance of a number then this returns None.

Source

pub fn is_string(&self) -> bool

Tests whether this JS value is a JS string.

Source

pub fn as_string(&self) -> Option<String>

If this JS value is a string value, this function copies the JS string value into Wasm linear memory, encoded as UTF-8, and returns it as a Rust String.

To avoid the copying and re-encoding, consider the JsString::try_from() function from js-sys instead.

If this JS value is not an instance of a string or if it’s not valid utf-8 then this returns None.

§UTF-16 vs UTF-8

JavaScript strings in general are encoded as UTF-16, but Rust strings are encoded as UTF-8. This can cause the Rust string to look a bit different than the JS string sometimes. For more details see the documentation about the str type which contains a few caveats about the encodings.

Source

pub fn as_bool(&self) -> Option<bool>

Returns the bool value of this JS value if it’s an instance of a boolean.

If this JS value is not an instance of a boolean then this returns None.

Source

pub fn is_null(&self) -> bool

Tests whether this JS value is null

Source

pub fn is_undefined(&self) -> bool

Tests whether this JS value is undefined

Source

pub fn is_symbol(&self) -> bool

Tests whether the type of this JS value is symbol

Source

pub fn is_object(&self) -> bool

Tests whether typeof self == "object" && self !== null.

Source

pub fn is_array(&self) -> bool

Tests whether this JS value is an instance of Array.

Source

pub fn is_function(&self) -> bool

Tests whether the type of this JS value is function.

Source

pub fn is_bigint(&self) -> bool

Tests whether the type of this JS value is bigint.

Source

pub fn js_typeof(&self) -> JsValue

Applies the unary typeof JS operator on a JsValue.

MDN documentation

Source

pub fn js_in(&self, obj: &JsValue) -> bool

Applies the binary in JS operator on the two JsValues.

MDN documentation

Source

pub fn is_truthy(&self) -> bool

Tests whether the value is “truthy”.

Source

pub fn is_falsy(&self) -> bool

Tests whether the value is “falsy”.

Source

pub fn loose_eq(&self, other: &JsValue) -> bool

Compare two JsValues for equality, using the == operator in JS.

MDN documentation

Source

pub fn bit_not(&self) -> JsValue

Applies the unary ~ JS operator on a JsValue.

MDN documentation

Source

pub fn unsigned_shr(&self, rhs: &JsValue) -> u32

Applies the binary >>> JS operator on the two JsValues.

MDN documentation

Source

pub fn checked_div(&self, rhs: &JsValue) -> JsValue

Applies the binary / JS operator on two JsValues, catching and returning any RangeError thrown.

MDN documentation

Source

pub fn pow(&self, rhs: &JsValue) -> JsValue

Applies the binary ** JS operator on the two JsValues.

MDN documentation

Source

pub fn lt(&self, other: &JsValue) -> bool

Applies the binary < JS operator on the two JsValues.

MDN documentation

Source

pub fn le(&self, other: &JsValue) -> bool

Applies the binary <= JS operator on the two JsValues.

MDN documentation

Source

pub fn ge(&self, other: &JsValue) -> bool

Applies the binary >= JS operator on the two JsValues.

MDN documentation

Source

pub fn gt(&self, other: &JsValue) -> bool

Applies the binary > JS operator on the two JsValues.

MDN documentation

Source

pub fn unchecked_into_f64(&self) -> f64

Applies the unary + JS operator on a JsValue. Can throw.

MDN documentation

Trait Implementations§

Source§

impl Debug for CompiledVertexShader

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Deref for CompiledVertexShader

Source§

type Target = WebGlShader

The resulting type after dereferencing.
Source§

fn deref(&self) -> &Self::Target

Dereferences the value.
Source§

impl Drop for CompiledVertexShader

Source§

fn drop(&mut self)

Executes the destructor for this type. Read more
Source§

impl PartialEq for CompiledVertexShader

Source§

fn eq(&self, other: &CompiledVertexShader) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl Eq for CompiledVertexShader

Source§

impl StructuralPartialEq for CompiledVertexShader

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

Source§

type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

Source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
Source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
Source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.