pub struct FpsController {
pub player_body_handle: RigidBodyHandle,
pub forward: bool,
pub back: bool,
pub left: bool,
pub right: bool,
pub run: bool,
pub jump: bool,
pub move_speed: f32,
pub run_speed: f32,
pub mouse_sensitivity: f32,
pub mouse_delta: Vec2,
}Fields§
§player_body_handle: RigidBodyHandle§forward: bool§back: bool§left: bool§right: bool§run: bool§jump: bool§move_speed: f32§run_speed: f32§mouse_sensitivity: f32§mouse_delta: Vec2Implementations§
Source§impl FpsController
impl FpsController
pub fn new( player_body_handle: RigidBodyHandle, move_speed: f32, run_speed: f32, ) -> Self
pub fn step(&mut self, cam: &mut Camera, physics: &mut PhysicsWorld, dt: f32)
Auto Trait Implementations§
impl Freeze for FpsController
impl RefUnwindSafe for FpsController
impl Send for FpsController
impl Sync for FpsController
impl Unpin for FpsController
impl UnsafeUnpin for FpsController
impl UnwindSafe for FpsController
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