Struct keeshond::renderer::Renderer[][src]

pub struct Renderer { /* fields omitted */ }

Represents the renderer’s game window

Implementations

impl Renderer[src]

pub fn new(
    renderer_new_info: Option<RendererNewInfo<'_>>
) -> Result<Renderer, RendererError>
[src]

(ADVANCED) Creates a new instance. This is already created by the crate::gameloop::GameControl so you don’t need to create this yourself.

pub fn base_size(&self) -> (f32, f32)[src]

pub fn set_base_size(&mut self, width: f32, height: f32)[src]

pub fn window_size(&self) -> (u32, u32)[src]

pub fn draw(
    &mut self,
    scene: &mut Box<dyn BaseScene>,
    resources: &mut DataMultistore,
    interpolation: f32
)
[src]

pub fn present(&mut self)[src]

pub fn window_title(&self) -> String[src]

pub fn set_window_title(&mut self, window_title: &str)[src]

pub fn set_visible(&mut self, visible: bool)[src]

pub fn fullscreen(&self) -> bool[src]

pub fn set_fullscreen(&mut self, enabled: bool)[src]

pub fn toggle_fullscreen(&mut self)[src]

pub fn set_power_management_enabled(&mut self, enabled: bool)[src]

Auto Trait Implementations

impl !RefUnwindSafe for Renderer

impl !Send for Renderer

impl !Sync for Renderer

impl Unpin for Renderer

impl !UnwindSafe for Renderer

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any
[src]

impl<T> Erased for T

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.