Node

Struct Node 

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pub struct Node {
    pub name: Option<String>,
    pub id: Option<String>,
    pub description: Option<String>,
    pub ref_: Option<String>,
    pub min: Option<usize>,
    pub max: Option<usize>,
    pub props: Vec<Prop>,
    pub values: Vec<Value>,
    pub children: Vec<Children>,
}
Expand description

schema for a node

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§name: Option<String>

name of the node (applies to all nodes at this level if None)

§id: Option<String>

id of the node (can be used for refs)

§description: Option<String>

human-readable description of the node’s purpose

§ref_: Option<String>

KDL query from which to load node information instead of specifying it inline (allows for recursion)

§min: Option<usize>

minimum number of occurrences of this node

§max: Option<usize>

maximum number of occurrences of this node

§props: Vec<Prop>

properties allowed on this node

§values: Vec<Value>

values allowed on this node

§children: Vec<Children>

children allowed on this node

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impl Debug for Node

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<S> Decode<S> for Node
where S: ErrorSpan,

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fn decode_node( node: &SpannedNode<S>, ctx: &mut Context<S>, ) -> Result<Self, DecodeError<S>>

Decodes the node from the ast
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impl Default for Node

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fn default() -> Node

Returns the “default value” for a type. Read more
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impl PartialEq for Node

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fn eq(&self, other: &Node) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for Node

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impl StructuralPartialEq for Node

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impl Freeze for Node

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impl RefUnwindSafe for Node

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impl Send for Node

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impl Sync for Node

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impl Unpin for Node

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impl UnwindSafe for Node

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Chain<T> for T

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fn len(&self) -> usize

The number of items that this chain link consists of.
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fn append_to(self, v: &mut Vec<T>)

Append the elements in this link to the chain.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.