Struct kd_tree::ItemAndDistance 
source · pub struct ItemAndDistance<'a, T, Scalar> {
    pub item: &'a T,
    pub squared_distance: Scalar,
}Fields§
§item: &'a T§squared_distance: ScalarTrait Implementations§
source§impl<'a, T: Clone, Scalar: Clone> Clone for ItemAndDistance<'a, T, Scalar>
 
impl<'a, T: Clone, Scalar: Clone> Clone for ItemAndDistance<'a, T, Scalar>
source§fn clone(&self) -> ItemAndDistance<'a, T, Scalar>
 
fn clone(&self) -> ItemAndDistance<'a, T, Scalar>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moresource§impl<'a, T: PartialEq, Scalar: PartialEq> PartialEq for ItemAndDistance<'a, T, Scalar>
 
impl<'a, T: PartialEq, Scalar: PartialEq> PartialEq for ItemAndDistance<'a, T, Scalar>
source§fn eq(&self, other: &ItemAndDistance<'a, T, Scalar>) -> bool
 
fn eq(&self, other: &ItemAndDistance<'a, T, Scalar>) -> bool
This method tests for 
self and other values to be equal, and is used
by ==.impl<'a, T: Copy, Scalar: Copy> Copy for ItemAndDistance<'a, T, Scalar>
impl<'a, T: Eq, Scalar: Eq> Eq for ItemAndDistance<'a, T, Scalar>
impl<'a, T, Scalar> StructuralEq for ItemAndDistance<'a, T, Scalar>
impl<'a, T, Scalar> StructuralPartialEq for ItemAndDistance<'a, T, Scalar>
Auto Trait Implementations§
impl<'a, T, Scalar> RefUnwindSafe for ItemAndDistance<'a, T, Scalar>where
    Scalar: RefUnwindSafe,
    T: RefUnwindSafe,
impl<'a, T, Scalar> Send for ItemAndDistance<'a, T, Scalar>
impl<'a, T, Scalar> Sync for ItemAndDistance<'a, T, Scalar>
impl<'a, T, Scalar> Unpin for ItemAndDistance<'a, T, Scalar>where
    Scalar: Unpin,
impl<'a, T, Scalar> UnwindSafe for ItemAndDistance<'a, T, Scalar>where
    Scalar: UnwindSafe,
    T: RefUnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more