pub struct ExecState {
pub global: GlobalState,
pub mod_local: ModuleState,
}
Expand description
State for executing a program.
Fields§
§global: GlobalState
§mod_local: ModuleState
Implementations§
Source§impl ExecState
impl ExecState
pub fn new(exec_settings: &ExecutorSettings) -> Self
Sourcepub fn to_wasm_outcome(self) -> ExecOutcome
pub fn to_wasm_outcome(self) -> ExecOutcome
Convert to execution outcome when running in WebAssembly. We want to reduce the amount of data that crosses the WASM boundary as much as possible.
pub fn memory(&self) -> &ProgramMemory
pub fn mut_memory(&mut self) -> &mut ProgramMemory
pub fn next_uuid(&mut self) -> Uuid
pub fn add_artifact(&mut self, artifact: Artifact)
pub fn length_unit(&self) -> UnitLen
pub fn angle_unit(&self) -> UnitAngle
Trait Implementations§
Source§impl<'de> Deserialize<'de> for ExecState
impl<'de> Deserialize<'de> for ExecState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ExecState
impl !RefUnwindSafe for ExecState
impl Send for ExecState
impl Sync for ExecState
impl Unpin for ExecState
impl !UnwindSafe for ExecState
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