pub struct EditSegmentsOptions {
pub anchor_segment_ids: Option<Vec<ObjectId>>,
pub drag_anchors: Vec<SegmentDragAnchor>,
pub commit_solved_initial_guesses: bool,
}Expand description
Options for a sketch segment edit that participates in drag solving.
Fields§
§anchor_segment_ids: Option<Vec<ObjectId>>Narrows which edited scene objects receive temporary fixed constraints.
None keeps the default of anchoring every edited segment. Some(vec![])
disables those fixed constraints, which is useful for semantic edits such
as toggling construction state.
drag_anchors: Vec<SegmentDragAnchor>Hidden fixed cursor points that the referenced segment bodies must pass through during solve.
commit_solved_initial_guesses: boolWhether solver-updated initial guesses should be written back to KCL.
Auto Trait Implementations§
impl Freeze for EditSegmentsOptions
impl RefUnwindSafe for EditSegmentsOptions
impl Send for EditSegmentsOptions
impl Sync for EditSegmentsOptions
impl Unpin for EditSegmentsOptions
impl UnsafeUnpin for EditSegmentsOptions
impl UnwindSafe for EditSegmentsOptions
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