Skip to main content

FrontendState

Struct FrontendState 

Source
pub struct FrontendState { /* private fields */ }

Implementations§

Source§

impl FrontendState

Source

pub fn new() -> Self

Source

pub fn scene_graph(&self) -> &SceneGraph

Get a reference to the scene graph

Source

pub fn default_length_unit(&self) -> UnitLength

Source§

impl FrontendState

Source

pub async fn hack_set_program( &mut self, ctx: &ExecutorContext, program: Program, ) -> Result<SetProgramOutcome>

Trait Implementations§

Source§

impl Clone for FrontendState

Source§

fn clone(&self) -> FrontendState

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for FrontendState

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for FrontendState

Source§

fn default() -> Self

Returns the “default value” for a type. Read more
Source§

impl SketchApi for FrontendState

Source§

async fn batch_split_segment_operations( &mut self, ctx: &ExecutorContext, _version: Version, sketch: ObjectId, edit_segments: Vec<ExistingSegmentCtor>, add_constraints: Vec<Constraint>, delete_constraint_ids: Vec<ObjectId>, _new_segment_info: NewSegmentInfo, ) -> Result<(SourceDelta, SceneGraphDelta)>

Splitting a segment means creating a new segment, editing the old one, and then migrating a bunch of the constraints from the original segment to the new one (i.e. deleting them and re-adding them on the other segment).

To keep this efficient we require as few executions as possible: we create the new segment first (to get its id), then do all edits and new constraints, and do all deletes at the end (since deletes invalidate ids).

Source§

async fn execute_mock( &mut self, ctx: &ExecutorContext, _version: Version, sketch: ObjectId, ) -> Result<(SourceDelta, SceneGraphDelta)>

Execute the sketch in mock mode, without changing anything. This is useful after editing segments, and the user releases the mouse button.
Source§

async fn new_sketch( &mut self, ctx: &ExecutorContext, _project: ProjectId, _file: FileId, _version: Version, args: SketchCtor, ) -> Result<(SourceDelta, SceneGraphDelta, ObjectId)>

Source§

async fn edit_sketch( &mut self, ctx: &ExecutorContext, _project: ProjectId, _file: FileId, _version: Version, sketch: ObjectId, ) -> Result<SceneGraphDelta>

Source§

async fn exit_sketch( &mut self, ctx: &ExecutorContext, _version: Version, sketch: ObjectId, ) -> Result<SceneGraph>

Source§

async fn delete_sketch( &mut self, ctx: &ExecutorContext, _version: Version, sketch: ObjectId, ) -> Result<(SourceDelta, SceneGraphDelta)>

Source§

async fn add_segment( &mut self, ctx: &ExecutorContext, _version: Version, sketch: ObjectId, segment: SegmentCtor, _label: Option<String>, ) -> Result<(SourceDelta, SceneGraphDelta)>

Source§

async fn edit_segments( &mut self, ctx: &ExecutorContext, _version: Version, sketch: ObjectId, segments: Vec<ExistingSegmentCtor>, ) -> Result<(SourceDelta, SceneGraphDelta)>

Source§

async fn delete_objects( &mut self, ctx: &ExecutorContext, _version: Version, sketch: ObjectId, constraint_ids: Vec<ObjectId>, segment_ids: Vec<ObjectId>, ) -> Result<(SourceDelta, SceneGraphDelta)>

Source§

async fn add_constraint( &mut self, ctx: &ExecutorContext, _version: Version, sketch: ObjectId, constraint: Constraint, ) -> Result<(SourceDelta, SceneGraphDelta)>

Source§

async fn chain_segment( &mut self, ctx: &ExecutorContext, version: Version, sketch: ObjectId, previous_segment_end_point_id: ObjectId, segment: SegmentCtor, _label: Option<String>, ) -> Result<(SourceDelta, SceneGraphDelta)>

Source§

async fn edit_constraint( &mut self, ctx: &ExecutorContext, _version: Version, sketch: ObjectId, constraint_id: ObjectId, value_expression: String, ) -> Result<(SourceDelta, SceneGraphDelta)>

Source§

async fn batch_tail_cut_operations( &mut self, ctx: &ExecutorContext, _version: Version, sketch: ObjectId, edit_segments: Vec<ExistingSegmentCtor>, add_constraints: Vec<Constraint>, delete_constraint_ids: Vec<ObjectId>, ) -> Result<(SourceDelta, SceneGraphDelta)>

Batch operations for tail-cut trim: edit a segment, add coincident constraints, delete constraints, and execute once.

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> ByRef<T> for T

Source§

fn by_ref(&self) -> &T

Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> DynClone for T
where T: Clone,

Source§

fn __clone_box(&self, _: Private) -> *mut ()

Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> IntoResult<T> for T

Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T> PolicyExt for T
where T: ?Sized,

Source§

fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
Source§

fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

Source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
Source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
Source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more