#[repr(u8)]pub enum SenseKind {
CommonSense = 0,
FighterSense = 1,
GameTheorySense = 2,
SpatialSense = 3,
SocialSense = 4,
SkillSense = 5,
Reserved = 7,
}Expand description
Kind of sense module for NPC brain composition.
Variants§
CommonSense = 0
FighterSense = 1
GameTheorySense = 2
SpatialSense = 3
SocialSense = 4
SkillSense = 5
Reserved = 7
Trait Implementations§
impl Copy for SenseKind
impl Eq for SenseKind
impl StructuralPartialEq for SenseKind
Auto Trait Implementations§
impl Freeze for SenseKind
impl RefUnwindSafe for SenseKind
impl Send for SenseKind
impl Sync for SenseKind
impl Unpin for SenseKind
impl UnsafeUnpin for SenseKind
impl UnwindSafe for SenseKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more